안녕하십니까. 렛츠놈(RETSNOM)을 사랑해주시는 여러분. 게임 창작자 소미(Somi)입니다. 대한민국의 개발자로서, 자국어를 포함하지 않는 게임을 만든다는 것은 참으로 가슴 아픈 일입니다. 심의, 제도적 장벽, 게임분야 전반에 대한 부정적 인식 등 이유를 말하고자 한다면 결코 간단하게 기술할 수 없는 변명꺼리들이 있습니다만, ‘그럼에도 불구하고 한글 버전을 만들어야 한다’고 생각했습니다. 사실이 아니라 개인의 당위적 판단입니다. 한글 버전은 이미 완성되어 있었습니다.…Read More
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RETSNOM is a finalist in the INDIE STREAM FES 2015
I’m so excited to announce that RETSNOM is selected as a finalist in the INDIE STREAM FES 2015! There’s 11 nominees including RETSNOM. AGARTHA - 神奈川電子技術研究所 dreeps - 夜間飛行 Dungeons & Darkness - 闇討ちProject Fish: An Atmospheric Adventure Game - Fish 伝説の旅団 - Oink Games Link:The Unleashed Nexus - Reminisce RETSNOM - Somi 汐(SHE) - Coconut Island Studio The elevator - CottonGame The Swords - Sunhead Games Thumper - Drool The results will be announced on September…Read More
RETSNOM Is Available On Steam!
If you wish to purchase the game go to our store page on steam : http://store.steampowered.com/app/382920/ You can read more information about RETSNOM here : http://Somigames.com/retsnomRead More
DEV LOG #5 – DEMO VER. 0.83 UPLOADED
Controller(PS4) integrated Rearranged respawn spots Removed the weight of jumping No more timer 그린릿이 된 이후 얼리 액세스 참여 여부를 고민하고 있다. 게임은 90% 가량의 레벨이 디자인된 상황이지만, 혼자만의 개발과정 속에서 정작 중요한 것들은 놓치고 너무 먼길을 달려왔다는 느낌을 지울 수가 없다. 미완성작을 출시하여 수 많은 유저에게 힐난을 듣더라도 용기있게 의견을 모아야 한다는 생각이 든다.…Read More
RETSNOM has been Greenlit on STEAM!!!
Thank you so much for voting YES and getting my game Greenlit. This couldn’t have been possible without you!Read More
Dev Log #4 – I’ve added some new features.
Hello, It’s been a week since the last news update. I’ve updated DEMO build from 0.73 to 0.8, and here’s some improvements. 1. Removed the weight of jumping. You might feel more responsive than before. 2. Added more Checkpoints. You don’t need to restart from the beginning again and again. 3. Removed Timer because it means…Read More
Dev Log #3 – New screenshots and demo update news
Hello, everyone who follows this blog. I’m SOMI, the lazy, solo developer. First of all, I really thank you all for your support. And I want you to know that the development is on-going even though there’s no post about it. It’s been about 50 days since the first day of the Steam green light post. I…Read More
Dev Log #2 – DEMO Updated!(ver. 0.7)
Bugs fixed(Features enhanced) Got rid of Every Slowness BGM stopping bug fixed Changed preview level from 16 to 12 ‘Door opening’ and ‘Going upstairs’ is consecutive you can SEE WIDE with W or S keys when you RUN You can SKIP all tutorials Shortened the life of zombies There’s more tiny things, but I don’t…Read More
Dev Log #1 – The forth world
I’ve been working on new stages in the forth world. Here’s some screenshots of them. 1. Flip up and down, left and right. 2. You can fly using the flipped areas. Due to my own business, the progress of the development is very slow. However I think I’m over the major hurdles and I’m working on…Read More
An article about RETSNOM at IndieGames.com
RETSNOM – Solve the Mysteries of Your Reflection or Bash Your Own Head In “It’s the kind of puzzle game where creative minds could do some really neat things, so if you want some more personal input from your puzzle platformers than something with a more ‘set’ solution, you should look into it” – Joel Couture of indiegames.comRead More