‘게임은 매체다. 작가가 전달하고자 하는 의도와 이야기가 없다면 매체는 필요없다.’ 만들고 있는 새 게임을 단편 소설 옴니버스의 매체로 활용하기로 결심했다.
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I’m on Gamasutra!!!
I’m on Gamasutra! ‘How do you wordlessly convey complex game systems? The South Korean dev of RETSNOM weighs in.’ 가마수트라에도 소개가 되었습니다. 이제 내 자식 RETSNOM 을 출가시킬 수 있을 것 같습니다.
Read MoreDEV LOG #7 – Map Button Added!
Hello, my lovely fans. I really thank you for buying and playing the game. I hope you like it. As an one-man indie developer, it’s really difficult for me to get interest of press about my game. Since the release date, I’ve been going through tough days to promote it, but there’s no one who…
Read MoreAn article about RETSNOM at IndieGames.com
RETSNOM – Solve the Mysteries of Your Reflection or Bash Your Own Head In “It’s the kind of puzzle game where creative minds could do some really neat things, so if you want some more personal input from your puzzle platformers than something with a more ‘set’ solution, you should look into it” – Joel Couture of indiegames.com
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