DEV LOG #7 – Map Button Added!

Hello, my lovely fans.
I really thank you for buying and playing the game. I hope you like it.
As an one-man indie developer, it’s really difficult for me to get interest of press about my game. Since the release date, I’ve been going through tough days to promote it, but there’s no one who cares about my game only except you.
But I know that it’s just the beginning and I can make it better in the end.
Please wish me luck. I’ll do my utmost.

스크린샷 2015-08-10 오후 4.38.01Bug fixes: 

  • Set Gun shooting SFX volume down (ver. 1.13)
  • Fixed the movement in the air to be more smooth (ver. 1.13)
  • Level 15 is almost different from the previous design. There’s no more level named ‘DOTS’ but ‘SOS’. (ver. 1.13)
  • Fixed a bug related to the Music Volume control. (ver. 1.12)
  • Fixed the door in the third hidden stage. (ver. 1.12)
  • Changed a few texts on the background images(names of worlds & the functions of mirrors). (ver. 1.12)
  • Changed a map design in Level 1 that caused so many deaths. (ver. 1.11)
  • Fixed a bug that caused the player respawned in dead status. (ver. 1.11)
  • Deleted one of check points in Level 5 to make it more interesting. (ver. 1.11)
  • Shooting a gun is faster than before. (ver. 1.11)
  • Fixed a few bugs related to the background music length. (ver. 1.11)

New features: 

  • Map button added. (ver. 1.14)
  • Press Shooting button to cancel the mirror effect. (ver. 1.11)
  • Tips are shown while loading scenes are on screen. (ver. 1.11)

P.S.

  1. Thank you very much. Thanks to @Godivan for lots of advice.
    2. If you have any ideas or recommendations about RETSNOM, don’t hesitate to tell me. You can change the game as you wish.

An article about RETSNOM at IndieGames.com

RETSNOM – Solve the Mysteries of Your Reflection or Bash Your Own Head In

스크린샷 2015-04-03 오후 10.33.50

“It’s the kind of puzzle game where creative minds could do some really neat things, so if you want some more personal input from your puzzle platformers than something with a more ‘set’ solution, you should look into it”  – Joel Couture of indiegames.com