RETSNOM is a finalist in the INDIE STREAM FES 2015

I’m so excited to announce that RETSNOM is selected as a finalist in the INDIE STREAM FES 2015! There’s 11 nominees including RETSNOM. AGARTHA -  神奈川電子技術研究所 dreeps -  夜間飛行 Dungeons & Darkness -  闇討ちProject Fish: An Atmospheric Adventure Game -  Fish 伝説の旅団 -  Oink Games Link:The Unleashed Nexus -  Reminisce RETSNOM -  Somi 汐(SHE) -  Coconut Island Studio The elevator -  CottonGame The Swords -  Sunhead Games Thumper -  Drool The results will be announced on September…

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RETSNOM IS ON THE FRONT PAGE OF IGN.COM

I’m so proud of announcing that #RETSNOM is on the main page of IGN.com! Una bonita sorpresa que además llega a un precio más que reducido. Solo hay que probar Retsnom para saber que es diferente y merece la pena… Aunque se gaste pronto. (8/10) Read more @ es.ign.com

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OOI 2015 showcase official selection!

RETSNOM is a part of the official selection for Out Of Index 2015 showcase! And here’s the list of OOI 2015 games. – Dissonance (Team Dissonance, US) – Donut County (Ben Esposito, US) – Synonymy (Christopher Jarvis, US) – Not Everything is Flammable (DAM, US) – Plug & Play (Etter Studio, Switzerland) – Panoramical (Ramallo & Kanaga,…

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DEV LOG #5 – DEMO VER. 0.83 UPLOADED

Controller(PS4) integrated Rearranged respawn spots Removed the weight of jumping No more timer 그린릿이 된 이후 얼리 액세스 참여 여부를 고민하고 있다. 게임은 90% 가량의 레벨이 디자인된 상황이지만, 혼자만의 개발과정 속에서 정작 중요한 것들은 놓치고 너무 먼길을 달려왔다는 느낌을 지울 수가 없다. 미완성작을 출시하여 수 많은 유저에게 힐난을 듣더라도 용기있게 의견을 모아야 한다는 생각이 든다.…

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Dev Log #4 – I’ve added some new features.

Hello, It’s been a week since the last news update. I’ve updated DEMO build from 0.73 to 0.8, and here’s some improvements. 1. Removed the weight of jumping. You might feel more responsive than before. 2. Added more Checkpoints. You don’t need to restart from the beginning again and again. 3. Removed Timer because it means…

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Dev Log #3 – New screenshots and demo update news

Hello, everyone who follows this blog. I’m SOMI, the lazy, solo developer. First of all, I really thank you all for your support. And I want you to know that the development is on-going even though there’s no post about it. It’s been about 50 days since the first day of the Steam green light post. I…

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