Honored to be given Impact Award of IndieCade 2016 for Replica

I’ve been attending IndieCade Festival in Oct. 14-16, 2016 (Festival) Los Angeles, California. It was one of the most “NAIVE” game festivals in the world in a good way. I really enjoyed it and it was quite an honor that I was given the “Impact Award” for my game, Replica. I was really shocked when they shouted…

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PAX WEST /w IndieMegaBooth

Every single minutes at #PAXWest2016 was the best moment in my game development life. Big thanks to Indie Megabooth for giving me this great opportunity. 게임을 만든다는 것은 물론 창작의 과정도 즐겁지만, 이렇게 세계를 돌아다니며 내 작품을 자랑할 수 있는 시간이 있어서 정말 행복하다. 하지만, 여행이 끝난 후 추억을 정리하며 사진을 올리는 지금, 내 기분은 한 없이 우울하다. 그것은 내…

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WANT TO WEED THROUGH A SUSPECT’S PHONE? THERE’S A GAME FOR THAT

“Replica is concerned with the act of surveillance, but also with its effect on people. There is, of course, the surveilled, whose life gets picked through by strangers. But there is also the person tasked with going through the intimate details of a stranger’s life. That work is taxing in its own way. Just because…

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