DEV LOG #7 – Map Button Added!

Hello, my lovely fans. I really thank you for buying and playing the game. I hope you like it. As an one-man indie developer, it’s really difficult for me to get interest of press about my game. Since the release date, I’ve been going through tough days to promote it, but there’s no one who…

Read More

DEV LOG #6 – PACKAGE COMPLETED

After 1 year and 2 months of making my game RETSNOM, I’ve finally developed a complete package of it. So excited!!! 그리고, 두려움이 점점 더 커진다. 이 게임에 오랜 시간을 들여 담아 놓은 내 생각과 추억들이 헛되다는 평가를 받을까 불안하다. 내가 좋아하는 세계를 만들고 그곳에 사람들을 초대한다면, 그보다 기쁜 일이 없다고 생각했지만. 초대한 사람과 초대받은…

Read More

DEV LOG #5 – DEMO VER. 0.83 UPLOADED

Controller(PS4) integrated Rearranged respawn spots Removed the weight of jumping No more timer 그린릿이 된 이후 얼리 액세스 참여 여부를 고민하고 있다. 게임은 90% 가량의 레벨이 디자인된 상황이지만, 혼자만의 개발과정 속에서 정작 중요한 것들은 놓치고 너무 먼길을 달려왔다는 느낌을 지울 수가 없다. 미완성작을 출시하여 수 많은 유저에게 힐난을 듣더라도 용기있게 의견을 모아야 한다는 생각이 든다.…

Read More

Dev Log #4 – I’ve added some new features.

Hello, It’s been a week since the last news update. I’ve updated DEMO build from 0.73 to 0.8, and here’s some improvements. 1. Removed the weight of jumping. You might feel more responsive than before. 2. Added more Checkpoints. You don’t need to restart from the beginning again and again. 3. Removed Timer because it means…

Read More

Dev Log #3 – New screenshots and demo update news

Hello, everyone who follows this blog. I’m SOMI, the lazy, solo developer. First of all, I really thank you all for your support. And I want you to know that the development is on-going even though there’s no post about it. It’s been about 50 days since the first day of the Steam green light post. I…

Read More

Dev Log #2 – DEMO Updated!(ver. 0.7)

Bugs fixed(Features enhanced) Got rid of Every Slowness BGM stopping bug fixed Changed preview level from 16 to 12 ‘Door opening’ and ‘Going upstairs’ is consecutive you can SEE WIDE with W or S keys when you RUN You can SKIP all tutorials Shortened the life of zombies There’s more tiny things, but I don’t…

Read More