Dev Log #2 – DEMO Updated!(ver. 0.7)

Bugs fixed(Features enhanced)

  • Got rid of Every Slowness
  • BGM stopping bug fixed
  • Changed preview level from 16 to 12
  • ‘Door opening’ and ‘Going upstairs’ is consecutive
  • you can SEE WIDE with W or S keys when you RUN
  • You can SKIP all tutorials
  • Shortened the life of zombies
  • There’s more tiny things, but I don’t remember…

I have about 2 to 3 hours a day for development because of my job. So I really feel sorry about the late update. But I can tell you that I’m working on it everyday even though results are much too small. Please, keep an eye on me and on the game of mine. The final build would be better than your expectation.

Dev Log #1 – The forth world

I’ve been working on new stages in the forth world. Here’s some screenshots of them.

1. Flip up and down, left and right.

4월 15, 2015 14_25

2. You can fly using the flipped areas.

4월 15, 2015 14_21

Due to my own business, the progress of the development is very slow. However I think I’m over the major hurdles and I’m working on it every night. So, please, keep looking at my game. It will not make you disappointed.

An article about RETSNOM at IndieGames.com

RETSNOM – Solve the Mysteries of Your Reflection or Bash Your Own Head In

스크린샷 2015-04-03 오후 10.33.50

“It’s the kind of puzzle game where creative minds could do some really neat things, so if you want some more personal input from your puzzle platformers than something with a more ‘set’ solution, you should look into it”  – Joel Couture of indiegames.com